魔兽世界9.0盗贼四大阵营技能(10.0目前盗贼三系专精设计存在的一些严重不合理的地方)

一、首先是刺杀专精(Assassin Spec Tree)

魔兽世界9.0盗贼四大阵营技能(10.0目前盗贼三系专精设计存在的一些严重不合理的地方)(1)

1、暗影步(shadow step):既然左侧职业树已经有了1个暗影步,刺杀贼真的需要2次暗影步吗?尤其在点数紧张的情况下,这么关键的位置?Since left Class Tree already provide 1 time Shadow step, did Assassin Rogue REALLY need 2 times? Especially the Spec Treetalent point is very limited, put shadow step here, it a good idea?2、3、8、从整个专精树看,明显可以看出,右侧是偏流血强化的,中间是偏毒药的,而左侧是技能强化。但天赋2(死亡标记)明明是流血向的,按这种思路,应该放在右侧,而不是中间。技能3(致死剂量)既有毒药增强,也有流血增强,按名字划分,至少应该放中间分支。如果按综合增强,那应该和[揍敌客]放在一起。无论如何也不应该是右边。Thewhole spec tree,designer show us a impression:right branch=bleeding enhanced;mid branch=posion enhanced;left branch= skill enhanced and Comprehensive enhanced(like Zoldyrk)in this concept, why put 2(deathmark) in middle(as a bleeding skill,itsuppose be in right branch).For 3(lethal dose) in right, it more confused. It's a posion and bleeding enhanced talent. For the name, it should be divid into mid, as posion enhanced type. For the effect, it both enhanced posion and bleeding, like Zoldyrk, so, it should put in left with Zoldyrk.在看8和5,无论如何,我认为把毒药放中间分支树这样的设计都是不合理的。从效果看,左侧像【揍敌客】和刚才说的应该放在左边的【致死剂量】,他们既强化流血,又强化毒药,放在中间,应该是最合理的。从另外一个角度,天赋的重要性看,目前这样的设计:左-综合;中-毒药;右-流血。也不合理。因为无论是总体印象还是实测,都会发现,10.0毒药伤害只是个辅助,主要还是流血伤害和技能伤害。从这个角度看,最不重要的毒药,凭什么放在中间的分支呢?所以说,设计师这个左-中-右分支的设计,显示出他自己思维的混乱。Let's check backFrom 8 to 5, what ever, put the posion in mid branch isUnreasonable. Compare to the 3 branch:skilland comprehensive enhanced;posion enhanced;bleeding enhanced.Commonly, a metal normal guy will put skill and Comprehensive enhanced talent in mid branch(like Zoldyrk, and abovementioned Lethal Dose).Even from the weightFacts, this is no reason put the posion enhanced in mid. why? Because whatever according to first impression, or Damage Meter test, in 10.0, posion damage will onlytake a small part, the big parts always are Bleeding and Skill damage.So, the designer 3 branch desgin, shows his/her mind chaos.5、6、7。我对其他职业专精做了1个调查。从目前看到的职业,如冰DK、邪DK、浩劫DH、狂战,没有1个职业专精树里需要3个技能点,最多需要2点。而刺杀这5-6-7倒数第二排,所有天赋都要3个点。这样公平吗?像DK冰龙,如此强大,也只要1个天赋点。5、6、7,I did a research in other class spec. till to now, like Frozen DK\Unholy DK\Havoc DH\Fury Warrior, there is NO talent taking 3 point. At most is 2. However, Assassin 2th rank, all talent takes 3 point. Is that FAIR? (like DK's frozen Dargon, such power skill, only take 1 point)二、再来是敏锐专精(Sub Spec TalentTree)

魔兽世界9.0盗贼四大阵营技能(10.0目前盗贼三系专精设计存在的一些严重不合理的地方)(2)

2、玩过9.2的都知道。手里剑风暴 鞭挞,是敏锐还在大秘中能占优一席之地的唯一理由。这2个是捆绑技能。拆开了,就无用了。而且少1个,敏锐就没有足够的AOE伤害了(满足不了15层 大秘伤害要求)。还有无声风暴,为了AOE伤害,必须要点。好了,这3个技能一点下去,就占了3个天赋点。而敏锐设计师似乎并不懂得这些,他似乎认为这些都是“可选择的”。但实际上——这些都是不可选择的。(必须要全部都点的)If u played 9.2, u will know it. [Shuriken Tornado]and [Falgllation] is a combo talent. And it's also the only reason that why Sub rogue can have a place in 15 dungeon. However,u must have both of them to create a lot ofAOE damage. If u just have single one, then it will be useless.Also, [slient strom] took a key place, for enough AOE damage,u must have it. Well, these 3 talent took 3 luxury/limited talent.However,designer don't care about it. Seems they thought, u can have part of them, it won't effect your AOEdamage. But the truth is——player don't have right to Choose(these 3 are "must have" talents)3、这2个都是消失强化,1个是额外1次消失次数,另1个是消失-技能CD——这个明明是狂徒的橙装,为什么跑到敏锐天赋树上了?在9.25版本,消失橙一度和小枪橙成为狂徒唯2的橙装选择。现在直接放在敏锐这里,也不考虑下狂徒的感受吗?these 2 are both of Vanish enchanced talent. [with out a trace] is ok, but [Invigorating shadowdust] is OUTLAW's legendary. Don't forget just in 9.25, this [shadowdust] legendary are ONLY 2 legendary chooseble for OUTLAW(another one ispistal legendary). U never consider about How outlaw player's feeling?4、暗影迷雾。作为终极大招,看起来不是很强吗?真的匹配它作为终极大招的身份吗?[shadow mist]. as ultimate talent, looks not strong.... it really match for the position it takes as a ULTIMATE skill? we doubt!5、在巨龙之魂天赋第一次放出来的时候,我记得这是1个天赋。如今被拆成2个。是敏锐天赋点数太宽裕还是怎样?I remember it comes out first time as 1 talent. now u cut it as 2 talent. It's Sub spectalent too much?(no, it's very shortage/limited)三、最后是狂徒专精,目前还能看(Last is Outlaw Spec Tree)

魔兽世界9.0盗贼四大阵营技能(10.0目前盗贼三系专精设计存在的一些严重不合理的地方)(3)

1、还击。把闪避加入输出循环?嗯,听起来蛮高端的操作。但你居然占我1个宝贵的天赋点?放到职业树里,或者白送还差不多。Riposte.put [dodging]in damage circle? sound high-end operation. good. but what? u take 1 of my luxury specpoint? If u put it in Class tree, or free give, then i will conside.2、精确切割。以后少于8目标的,每少1个目标,都给3-5%(待定)伤害补偿。哇!真有创意!COOL!但你从1开始往下点,最后点出绿皮后,你会发现,要点这个的话,少了1点。。。。[Precise cut]. Amazing new talent. wow! cool! genius. However, when u try finish the point from [mark 1], and last ultimate[Green Skin], u will find, i still need 1 pointto have this. if no 31 point, u will not have it! Look great, but can't have it. Genius Designer!3、精力 10%。这么重要的前排天赋,你给了我10%精力。是盗贼比DH还脆还是怎样?放到职业树里我都不一定点,何况是专精树!Stamina 10%。 Such important place put such useless talent. It rogue more easy dead than havocDH? Even put it in Class Tree, player could not choose it, let alone Spec Tree.4、除了中间的还好一点外,其他2个堪称垃圾天赋的代表。连点1点都觉得浪费,居然无故占了2个技能点。边上2个技能各占2点,没有道理!except mid one, other 2 are almost useless skill. and they dare to take 2 point each......that makesno sense.5、关于伏击流。因为概率问题,它是触发半价手枪射击情况下,再来45%的概率。所以概率远远不如刺杀的斩杀阶段(30%血下)直接40%的概率。此外,还要左边职业树诸多天赋配合,所以比较绿皮抹杀尊者流,不是很看好。Last is about Ambush Faction. it's a good try.However, it based on half price pistal, and then count in45% chance. So, compare to Assassin Rogue, it provide directly40% chance(when target <30% HP)Plus, it also need Class Tree many talent to be with it. So, I don't think it can work as Green Skin with Dispatch Faction.,

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