魔兽争霸3重制版下一轮测试时间(魔兽争霸3重制版团队终于发声了)
虽然依旧死不认错,但是比装死还是强多了,因为这个公告,官方论坛都崩了。。。
总之是
“我们会长期支持,先和你们讲讲我们一部分的计划。”
“下周修复一些比较严重的bug”
“天梯还需要过几周时间,都会有的”
“战役做成这样是为了保持原汁原味。2018 demo是啥,我们妹说要做啊。”
Hail War3 Players,
We’ve been following the discussions the past couple days and want to thank you for your feedback as well as your support. First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next.
在过去的几天中,我们一直在关注这些讨论,并感谢您的反馈和支持。 首先,对于那些没有得到想要的体验的人,我们要说声对不起,我们想分享我们接下来的计划。
There were a few hours during launch day where we experienced server-load issues that impacted players’ ability to jump right in, but we were able to resolve those later in the day. Separate from that, we’ve seen community feedback about different aspects of Reforged that we wanted to take some time to address.
在发布日的几个小时中,我们遇到了服务器负载问题,这些问题会影响玩家加入游戏,但当天晚些时候我们得以解决了这些问题。 除此之外,我们还收到了一些社区人士对重制版不同方面的反馈,我们希望花一些时间来解决。
Before we go on: the team is excited that Warcraft III: Reforged is finally upon us and we’re fully committed to supporting the game for a long time to come. The next few patches and updates we’ll discuss below are just part of our ongoing plans. This game is an integral part of the Blizzard DNA, with a team that loves Warcraft III, and we’re looking forward to pouring our hearts into Reforged and the Warcraft III community for the long term.
在我们继续之前:团队为《魔兽争霸III:重制版》终于到来而感到兴奋,我们将在很长一段时间内全力支持该游戏。 我们将在下面讨论的下几个补丁和更新只是我们正在进行的计划的一部分。 这个游戏是暴雪DNA不可或缺的一部分,它拥有一支热爱魔兽争霸III的团队,我们期待着长期向重制版和魔兽争霸III社区倾注心血。
One of the concerns with Reforged that we’ve seen are the visuals when selecting Classic Mode. We’ve identified the bug causing the colors and shading to look different from the original Warcraft III, and we’re testing a fix that will be incorporated in a larger patch addressing this issue and others. We expect to release that late this week. The patch will also address many other known issues, such as fixing some portrait animations and audio bugs, implementing some UI fixes, and more. Please keep an eye out for the patch notes for a detailed list of all the bug fixes.
我们已经看到的与重制版有关的问题之一是选择经典模式时的视觉效果。 我们已经确定了导致颜色和阴影看起来与原始《魔兽争霸》 III不同的BUG,并且我们正在测试该修复程序,该修复程序将包含在更大的补丁中,以解决该问题和其他问题。 我们希望在本周晚些时候发布。 该补丁还将解决许多其他已知问题,例如修复一些肖像动画和音频错误,实现一些UI修复等。 请密切注意补丁说明,以获取所有错误修复的详细列表。
Another area of concern we’re seeing is regarding online features such as leaderboards and clans, which applies to all Warcraft III players, including those who haven’t purchased Reforged. At BlizzCon we talked a lot about how the team is actively working on standing up the back-end to ensure a smooth transition to this new MMR system, much like we did with StarCraft: Remastered. As with Remastered, these and other features will be included in a major patch for Reforged, which will also address the issue for players of the original game. We’ll share release plans as work progresses in the coming weeks—please be assured that the team is hard at work on standing these features up.
我们看到的另一个玩家担忧的领域是有关排行榜和战队之类的在线功能,这些功能适用于所有Warcraft III玩家,包括尚未购买重制版的玩家。 在BlizzCon,我们谈论了很多有关团队如何积极地确保向新MMR系统平稳过渡的后端工作,就像我们对《星际争霸:重制版》所做的一样。 与《星际争霸:重制版》一样,这些功能和其他功能将包含在重制版的主要补丁中,这也将解决冰封王座玩家的问题。 在接下来的几周中,我们将随着工作的进展共享发布计划。请放心,团队在努力保持这些功能方面正在努力。
There are some individual concerns we’ve seen that we’re not currently planning to address and we wanted to give the community a heads-up. As of Version 1.30 of the original game, we saw very low usage of tournaments and of the Reign of Chaos ruleset, so we removed both in mid-2019 (in Version 1.31). Eliminating the maintenance for underused elements has helped us streamline our overall support of the game and focus on areas impacting the most players. That said, we do anticipate that players who prefer Reign of Chaos will find custom games with similar rulesets, which we hope will help satisfy that concern.
我们已经看到一些个人关注的问题,我们目前不打算解决这些问题,我们想让社区有所了解。 从原始游戏的1.30版本开始,我们看到锦标赛和混乱之治规则集的使用率非常低,因此我们在2019年中期将两者都删除(在1.31版本中)。 消除了未充分利用的元素的维护,有助于我们简化了对游戏的总体支持,并专注于影响最大的玩家领域。 话虽如此,我们确实希望喜欢混乱之治的玩家会发现具有类似规则集的自定义游戏,我们希望这将有助于解决这一问题。
Related to that, as we talked about last year at BlizzCon, we did not want the in-game cutscenes to steer too far from the original game. We went a little deeper into the thought process behind that at the show, but the main takeaway is that the campaigns tell one of the classic stories in Warcraft history, and we want to preserve the true spirit of Warcraft III and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art).
与此相关的是,正如我们去年在BlizzCon上所讨论的那样,我们不希望游戏中的过场动画与原始游戏的冲突过大。 我们在节目中进行了深入的思考,但主要的收获是这些战役讲述了魔兽争霸历史上的经典故事之一,我们希望保留魔兽争霸III的真实精神,并让玩家重温这些故事。 令人难忘的时刻(尽管使用了新的动画和更高保真度的艺术品进行了重建)。
We know this update doesn’t address all questions, but we’re committed to the development and support of this game. We hope you’ll keep an eye out for this week’s patch and future updates and let us know what you think as we continue fine-tuning things. Until then, thank you as always for your support and passion for Warcraft III. We appreciate all your feedback and will continue to keep the Warcraft III community updated on everything we’re working on.
我们知道此更新并不能解决所有问题,但是我们致力于该游戏的开发和支持。 我们希望您能留意本周的补丁程序和将来的更新,并在我们继续进行微调时告诉我们您的想法。 在此之前,感谢您一如既往对魔兽争霸III的支持和热情。 感谢您提供的所有反馈,我们将继续向Warcraft III社区提供最新信息。
Sincerely,
The Warcraft III: Reforged Team
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