英雄联盟亡灵战神技能(英雄联盟符文角)

Welcome back for another week in the Rune’s Corner!

欢迎来到新一周的符文角!

I’m Riot Gregab, a Technical Game Designer on Runes Reforged. Thus far in this series we’ve talked about a lot of runes that help champions deal damage. This week I want to switch things up and take a look at a defensive keystone. Also, this is a rune where we’ve gone through a lot of iterations trying to find just the right version of an option we knew wanted in the system. And, in fact, where we’re still changing things and trying to improve it.

我叫Riot Gregab,是符文重铸的技术游戏设计师。本系列专栏迄今为止我们谈论了很多帮助英雄制造伤害的符文。本周我想变换一下,来聊聊防御性基石。另外,这个符文历经数轮迭代,为了锁定大家于系统中所需的正确版本。而事实上,我们仍在对其进行改动并力图改进。

We always mention that the design of the system is still very much a work in progress. Well here’s where you get a peek behind the scenes at what that work looks like.

我们一直提到本系统的设计仍处于开发阶段。不过大家可以在这里抢先一睹开发中作品的芳容。

Guardian Soul

守护者的英灵

We’ve known for awhile that we wanted a Resolve keystone that gave wardens and enchanters a way to defend their teams. And at some point we struck on an idea for a specific mechanic: walk into an ally to give both of you a shield.

我们明确知道需要一个坚决系基石,以便护阵坦克和护阵师有办法保护自己的队伍。而某个时刻我们产生了一个特殊机制的想法:走向一位友军,为彼此都提供一个护盾。

We tried this out and found that the basic goal was solid. Warden and enchanter players liked the challenge of shielding their allies at just the right time. The rune created feel good moments of teamwork for both the shielder and the shielded.

我们试了一下,发现基本目标没问题。护阵坦克和护阵师玩家都喜欢关键时刻为队友加上护盾这个挑战。这个符文让护盾的施放者和被施放者都有良好的团队协作感。

[GIF of touch version]

However there were a number of problems. People would trigger the shield accidentally by bumping into their allies. To avoid this they’d have to spend their time dodging their own allies as if they were deadly obstacles. Or they’d find themselves hopelessly chasing after an ally frantically trying to give them a shield when it was most needed.

但是有不少问题存在。人们会因为无意地撞到友军而触发护盾。为了避免这种情况他们要像躲避致命障碍一样躲开友军。或者就无可救药地追着友军跑,想要为他们提供一个关键的护盾。

So what to do? Unlike champion spells or active items, runes aren’t associated with buttons. We couldn’t just have you press Q and click on an ally. How could we give you more control over when the shield triggered?

那么应该怎么办?不同于英雄技能或装备的主动效果,符文和按键没有关联。我们没法让你朝着队友按下Q就让护盾生效。那我们要如何将护盾触发的控制权交给大家呢?

To answer this we tried triggering the shield effect whenever you landed an immobilizing crowd control ability. The result was pretty close to the live mastery, Courage of the Colossus, but with the addition of a shield for a nearby ally. We weren’t thrilled with the result. It turned the shielding effect into a side benefit of landing a CC spell rather than a tool you could use intentionally. This version also limited use of the rune to only champions who have hard CC on their kits.

为了解决这个问题,我们尝试过施放硬控技能时触发护盾效果。结果非常类似目前的天赋,巨像的勇气,除了还会为附近一名友军提供护盾。我们对这个结果并不十分满意。它将护盾效果从玩家能有意而为的东西变成了施放硬控技能后的附带好处。这个版本也限制了符文的使用范围,只有技能配置中带硬控的英雄会选它。

At this point we struck on a key breakthrough: what if you could right-click an ally to trigger this shield? This would solve the problem of triggering accidentally when you bumped into them.

就在这时,剧情有了关键的突破:要是你可以右键点击队友并触发护盾呢?这就能解决不小心撞到队友并触发护盾的问题了。

There was only one problem: this was an interaction that didn’t exist in League. We didn’t have any code that let designers script this. Riot Reinboom swiftly rectified the situation by building the tech and we tried out the new version.

除了一个问题:英雄联盟中不存在这种交互。我们没有任何可供设计师编译的代码。Riot Reinboom通过搭建新的技术迅速解决了这个问题,随后我们对新版本进行了试验。

[GIF of click version]

Interestingly, this completely eliminated accidental triggers for some playtesters but not others. A lot of players click constantly while playing League. They click on every inch of the map that their champion walks over even when not changing direction. Others click more selectively. The Constant Clickers would still accidentally trigger this version by right clicking their allies while moving around, particularly in the run-up to a team fight when teams tend to dance around the lane together.

有意思的是,这种设计为部分测试员彻底免除了点错的情况出现,但不是所有人。许多英雄联盟玩家会在游戏中不停地点击。他们会在英雄移动的时候点击地图的每一寸,哪怕并没有要改变方向。另一部分则是选择性的点击。持续点击型玩家在友军身边移动时仍然会意外触发护盾,尤其是团战爆发前的对峙期,队友集结并频繁走位的时刻。

At this point we felt we were getting close to something good. But we really wanted to nail the usability. Instead of trying to avoid accidental triggers on allies we decided to try giving you a way to cancel them when they do happen. We tried adding a channel before it would trigger that you could cancel by moving. That helped the intentionality but made it less responsive.

这个时候,我们感觉已经接近想要的效果了。但我们想尽量优化它的可用性。相比努力避免意外误击目标触发护盾,我们更想赋予玩家取消的能力。我们试过增加一个信道,你可以触发护盾之前通过移动进行取消。这个方法改善了主动性,但响应性又变得不尽如人意。

And this brings us to the best version we’ve found so far:

终于我们找到了目前来说最好的版本。

[GIF of right-click to mark version]

You can right-click an ally any time you want to mark them briefly. The shield will only trigger (and the keystone only go on cooldown) if they take damage while marked. This approach doesn’t eliminate accidental triggers, but it does removes their penalty.

你可以随时右键点击队友并将他们进行短时标记。护盾只会在被标记对象受到伤害时触发(基石进入冷却)。这种做法没有彻底移除误击的可能性,但并不会因为误击受到损失。

This version dramatically reduced

the frustration of Constant Clickers. But it’s still not perfect. It creates an incentive to constantly keep the mark up on allies in case they might be damaged, which could become an annoying chore and reduce the skill expression involved it. We can still make it better and that’s exactly what we’ll be doing between now and the launch of Runes Reforged and beyond.

这个版本极大地降低了持续点击型玩家的挫败感。但仍然不是最完美的。它能够持续标记队友以防他们受到伤害,这可能会成为一件惹人厌的事情并会降低相关的技巧展示。我们还能改进它,而这也是我们从现在到正式发布符文重铸之间以及再之后会做的事情。

英雄联盟亡灵战神技能(英雄联盟符文角)(1)

Guardian Soul

守护者的英灵

Right clicking an allied champion grants you and that ally a shield for 3 seconds. 30 second cooldown.

右键点击己方英雄会为你和那名英雄提供一个持续3秒的护盾。冷却时间30秒。

Shield total strength: 50 - 200 (0.15 AP) 10% of your bonus health.

护盾总强度:50 – 200 (0.15法术强度) 10% 你的额外生命值。

英雄联盟亡灵战神技能(英雄联盟符文角)(2)

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